using Engine;
using Engine.Graphics;

namespace Game
{
    public class ExperienceBlock : Block
    {
        public const int Index = 248;

        public Texture2D m_texture;

        public override void Initialize()
        {
            base.Initialize();
            m_texture = ContentManager.Get<Texture2D>("Textures/Experience");
        }

        public override void GenerateTerrainVertices(BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
        {
        }
        public override int GetTextureSlotCount(int value)
        {
            return 1;
        }
        public override int GetFaceTextureSlot(int face, int value)
        {
            return 0;
        }

        public override void DrawBlock(PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
        {
            BlocksManager.DrawFlatBlock(primitivesRenderer, value, size * 0.18f, ref matrix, m_texture, Color.White, isEmissive: true, environmentData);
        }
    }
}
